Art Direction: Mathias Wiese
Concepts I made for the Sparkling Pool area in Tharis Island.
This area is characterized by a natural glowing water pool, and by a heavy Cultist presence all around it.
My idea was the Cultists took a piece of some ruin of Progenitor Architecture and hoisted it over the water, to get condense of the natural fumes from the water and therefore create lamps for the dark depths of Tharis Island.
These location rely also on the re-use of already existing Unreal assets.